Campaign Turn 5 – Hesione
Sitting in the ship's mess, Jaxx and his crew debated their next options. The mission for the brotherhood went well. They were able to pay off a bit of ship debt and get themselves set for whatever comes next. "Dang, not sure what that 'brotherhood' was up to", Jaxx said as he worked on the Rattle Gun, "but they have good taste in weapons for pacifists. Anyway, we've got that job for Associated Solutiosn lined up. Run any errands you want, but we have to bug out at 7pm. Associated is chomping at the bit now."
"What's the job, boss?" Selene asked. "Apparently a group of anarchists took over one of their outposts, and are using it to broadcast their nonsense. So we have to evict them. Even better - they tagged one as a priority target - we get a bonus if he's taken out." Jaxx pulled a picture of the priority target onto the holo-display.
"Sounds good. Wonder what that kid did to get tagged 'bad guy #1'? Anyway, gonna hit the gym for a bit. Call me when we're about to go."
Kazi and Vonthos got up. "Going to have another look-see, Jaxx. Never know what we'll find." "Be safe, and don't be late." "Yes 'dad'", Kazi replied snarkily.
Miak & Ginerva also got up "heading out for supplies, Medical closet getting low."
After regrouping, Vonthos was smiling happily. "Boss - got a new job. Big bureaucrat here - guy called Austol Keast. Needs some help. But not today. And if we do good, he's gonna give us more work."
Jaxx smiled, the thought of getting paid on his mind. "Good job, Vonthos. Good job. But, money waits for no man - or woman. So let's get going.
Jetting out, the team lands near the Associated Solutions outpost. The area was rocky and the outpost was on a slight hill - giving the anarchists a good view of the surrounding area. "Ok team, keep to cover - they're punks, they'll probably come to us. Lets make sure they do."
Jaxx handed Miak the Rattle Gun. "All fixed, loaded, and ready to rock & roll. You and Selene are artillery, the rest are assault. Let's go!"
Game Turn Details
Step 1
1. Flee Invasion - No Invasion
2. Decide whether to travel - No Travel
3. Starship travel event - N/A
4. New world arrival steps - N/A
Step 2
1. Upkeep and ship repairs - 1 Cr upkeep. Accumulate 1 Cr of interest on ship debt.
2. Assign and resolve crew tasks
Jaxx - Repair Rattle Gun + 1 Cr - success
Kazi - Explore - Found a trainer. Gain +2 XP. Spent to earn point of luck.
Selene - Train
Villem N/A Sick Bay
Miak - Trade - Basic Supplies - skip upkeep costs for one campaign turn. SINGLE USE
Vonthos - Explore - Meet a Patron. Offered a Patron job
Ginerva - Trade - Medical reserves. Obtain 2 Stim-packs and 2 Med-Patches
3. Determine Job Offers
PATRON - Corporation (Associated Solutions) Danger Pay +2 credits; This or next turn (from last turn)
Negotiable (reroll danger pay); Dangerous Job +1 enemy; Demanding (Danger pay only on success)
PATRON - Wealthy Individual (Austol Keast, wealthy Bureacrat on the planet) Danger Pay +2 Credits; This or following 2 campaign turns.
Persistant (follow beyond worlds); Private Transport (no rival follow); Busy (will get job following turn)
Taking the job for Associated Solutions. Reroll of Danger Pay = 10 (+3 credits and reroll mission pay, choose higher of the two).
4. Assign Equipment - Done
5. Resolve Rumors: N/A
6. Choose Battle - Associated Solution.
Readying for Battle
1. Determine deployment conditions
Deployment Condition - No Condition
Notable Sights - Priority Target. Select random enemy; they get +1 toughness, if they are slain, gain 1d3 credits
2. Objective - Fight off
3. Determine enemy - Criminal Element - Anarchists. Weapons 2B
Stubborn - they ignore the first casualty of the battle when making a Morale check
Base enemies 3 +2 = 5. 3 normal, 1 specialist, 1 Lieutenant; however, one of the norms is the priority target and gain +1 toughness
2 Norms: Panic 1-2/Speed 5/Combat Skill 0/ Toughness 3/ AI Aggressive
Colony Rifle, Blade
1 Priority:Panic 1-2/Speed 5/Combat Skill 0/ Toughness 4/ AI Aggressive
Colony Rifle, Blade
1 Specialist: Panic 1-2/Speed 5/Combat Skill 0/ Toughness 3/ AI Aggressive
Rattle Gun, Blade
1 Lieutenant: Panic 1-2/Speed 5/Combat Skill 1/ Toughness 3/ AI Aggressive
Colony Rifle, Blade
No notable enemies
4. Set up the battlefield Go with a 2'x2' battlefield. 2 large, 4 small, 2 linear terrain items
Go with interior. Anarchists have taken over an industrial station. It's being kept on the downlow now, but they wants a covert team unassociated with the government to go in and take care of it before word gets out to the press and the stockholders. They will arrange private, covert transport.
Seized initiative. Team moved behind hard cover except for Selene, who lobbed a grenade from her shell gun, killing the specialist with the Rattle Gun and stunning one of the other anarchists.
Turn 1 - Selene, Miak and Vonthos moved first. Selene lobbed more grenades, missing as the anarchists dived for cover. Miak's Rattle Gun fire cut down the lieutenant, and Vonthos charged up to closer range. The anarchists started to move to engage, their shots going wide.
Turn 2- Selene, Miak and Vonthos again moved first. Selene and Miak both fire at our primary target, Miak getting the killing shot. Vonthos fired his shotgun, and missed. One of the remaining bad guys fired at Vonthos and missed; the other fired at Jaxx, stunning him.
Kazi moved up and flamed the closest anarchist, burning him down. The final anarchist, having had enough, fled the field.
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Post-Battle Steps
1. Resolve Rival Status - they do not become rivals
2. Resolve Patron Status Gain contact - Corporation (Associated Solutions)
3. Quest Progress - N/A
4. Get Paid - 9CR + 3CR for priority target
5. Battlefield Finds: Weapon - Colony Rifle, Blade
6. Check for Invasion: N/A
7 Gather the Loot: Odds and Ends - Consumables - Stim-Pack (2 uses)
8. Injuries and Recovery: N/A
9. Experience: Selene 4; others 3
10. Invest in Advanced Training: N/A
11. Purchase Items: Sell colony rifle for 1 CR
12. Campaign Event: 16-made friend among locals, +1 story point
13. Character Event: Vilem - Local food is agreeing with you. Remove 1 campaign turn from sick bay
14. Galactic War Progress: N/A